https://www.youtube.com/watch?v=Kvvilci-KNQ David Copperfield's Project Magic https://www.youtube.com/watch?v=MZINpZvZQW4 David Copperfield uses magic to heal |
Project
Magic is a program conceived in 1982,
designed by David
Copperfield, where teams of magicians
and occupational
therapists work together to teach sleight
of hand to physically challenged
patients to aid in their rehabilitation. The tricks taught in Project Magic function on several different levels, and were designed to help improve dexterity, coordination, visual perception, spatial relationships, and cognitive skills. There are specific magic tricks developed for varying disabilities. Another, and perhaps, more important benefit of Project Magic, is that it motivates the patients' therapy and helps them build self-esteem. https://en.wikipedia.org/wiki/Project_Magic |
Sadly, though this program certainly is helping these young people, the program is a trap. Magic is a tool of the Devil, designed to entice people into the demonic world. Satan always uses bait, some beneficial aspect, to attract; he provides some benefit temporarily; then when you are entangled and enamored, he closes the trap. |
Update May
2016 So now we now what David Copperfield and his comrades were up to when they started this "therapy program". They were looking for a way to justify getting federal funds to promote Magic to the masses. Check it out. Resolution 642 declares Magic is a NATIONAL TREASURE. Read about it here, and watch a video here. |
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MAGIC
THE GATHERING - COLORS Most spells come in one of five colors. The colors can be seen on the back of the cards, in a pentagonal design, called the "Color Wheel" or "Color Pie". Clockwise from the top, they are: white, blue, black, red, and green, respectively abbreviated WUBRG (often pronounced "woo-berg" by players and designers). ("U" for "blue" comes from the fact that the mana symbols were typeset by their initials, and "B" was used for black. These same letter codes were used when Wizards released official card lists.)To play a spell of a given color, at least one mana of that color is required. This mana is normally generated by a basic land: plains for white, island for blue, swamp for black, mountain for red, and forest for green. The balances and distinctions among the five colors form one of the defining aspects of the game. Each color has strengths and weaknesses based on the "style" of magic it represents. |
ACADEMIC RESEARCH (These organizations are
collecting data on how people behave and feeding it into the Beast
Mainframe)
There are several examples of academic, peer-reviewed research
concerning different aspects of Magic: The Gathering. One example
examined how players use their imaginations when playing. This research
studied hobby players and showed how players sought to create and
participate in an epic fantasy narrative. Another example used online
auctions for Magic cards to test revenue outcomes for various auction
types. A final example uses probability to examine Magic card-collecting
strategies. But, what they are really interested in, is how people respond
to the various aspects of the game. What are your triggers? Where are your
hot buttons? What motivates you most?
IN POPULAR CULTURE (They use popular TV shows to
cast spells, to get people to accept their propaganda as normal, and to
change morals & beliefs)
Illuminati
Music
Magic
Demon
Magicians 5 - Led Zepplin & Jimmy Hendrix
CHECK
OUT THE FOLLOWING VERY INFORMATIVE VIDEO ON THE NEW WORLD ORDER AND
ALCHEMY
https://www.youtube.com/watch?v=wjmFm8PIz8
Continued in Part 5
- Sorcery
and Magic