Do you believe in Magic Part 4

Magic and Witchcraft


Cynthia Pawl Exposing Satanism and Witchcraft January 30, 2016



https://www.youtube.com/watch?v=Kvvilci-KNQ
David Copperfield's Project Magic
https://www.youtube.com/watch?v=MZINpZvZQW4
David Copperfield uses magic to heal

Project Magic is a program conceived in 1982, designed by David Copperfield, where teams of magicians and occupational therapists work together to teach sleight of hand to physically challenged patients to aid in their rehabilitation.
The tricks taught in Project Magic function on several different levels, and were designed to help improve
dexterity, coordination, visual perception, spatial relationships, and cognitive skills. There are specific magic tricks developed for varying disabilities. Another, and perhaps, more important benefit of Project Magic, is that it motivates the patients' therapy and helps them build self-esteem. https://en.wikipedia.org/wiki/Project_Magic
Sadly, though this program certainly is helping these young people, the program is a trap. Magic is a tool of the Devil, designed to entice people into the demonic world. Satan always uses bait, some beneficial aspect, to attract; he provides some benefit temporarily; then when you are entangled and enamored, he closes the trap.
Update May 2016
So now we now what David Copperfield and his comrades were up to when they started this "therapy program". They were looking for a way to justify getting federal funds to promote Magic to the masses. Check it out. Resolution 642 declares Magic is a NATIONAL TREASURE. Read about it here, and watch a video here.
“Magicians” Prove A Spiritual World Exists Video here In this excellent video, you see and hear these magicians claiming to be like Christ and promoting the one world religion, which is acceptance and union of all faiths. They clearly get their power from demons and they love the dark and death. They call their stunts… miracles.



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From Wikipedia, the free encyclopedia

Magic: The Gathering
(MTG; also known as Magic) is a trading card game created by Richard Garfield.
First published in 1993 by Wizards of the Coast, Magic was the first trading card game produced and it continues to thrive, with approximately twenty million players as of 2015.Magic can be played by two or more players in various formats, the most common of which uses a deck of 60+ cards, either in person with printed cards or through the Internet-based Magic: The Gathering Online, on a smartphone or tablet, or other programs, using a deck of virtual cards.

Each game represents a battle between wizards known as "planeswalkers", who employ spells, artifacts, and creatures depicted on individual Magic cards to defeat their opponents. Although the original concept of the game drew heavily from the motifs of traditional fantasy role-playing games such as Dungeons & Dragons, the gameplay of Magic bears little similarity to pencil-and-paper adventure games, while having substantially more cards and more complex rules than many other card games.

An organized tournament system and a community of professional Magic players has developed, as has a secondary market forMagic cards. Magic cards can be valuable due to their rarity and utility in gameplay. Often the prices of a single card can be anywhere from a few cents to a few hundred dollars, and in some instances thousands of dollars.

"The five colors of Magic: The Gathering"
MAGIC THE GATHERING - COLORS
Most spells come in one of five colors. The colors can be seen on the back of the cards, in a pentagonal design, called the "Color Wheel" or "Color Pie". Clockwise from the top, they are: white, blue, black, red, and green, respectively abbreviated WUBRG (often pronounced "woo-berg" by players and designers). ("U" for "blue" comes from the fact that the mana symbols were typeset by their initials, and "B" was used for black. These same letter codes were used when Wizards released official card lists.)To play a spell of a given color, at least one mana of that color is required. This mana is normally generated by a basic land: plains for white, island for blue, swamp for black, mountain for red, and forest for green. The balances and distinctions among the five colors form one of the defining aspects of the game. Each color has strengths and weaknesses based on the "style" of magic it represents.

All of this terminology is exactly the same as that used in Witchcraft. When one participates in this type of activity they are actively involved in Witchcraft, learning the skills and opening themselves to demonic activity. Just like the novice Magician, they are drawn in by the novelty and the challenge. Before they realize it, they are to deep to get out.

Officially sanctioned Magic tournaments attract participants of all ages and are held around the world. Magic tournaments regularly occur, in gaming stores and other venues. Larger tournaments with hundreds of competitors, from around the globe, sponsored by Wizards of the Coast, are arranged many times every year, with substantial cash prizes for the top finishers.

Main article: Magic: The Gathering storylines
(They introduce Demonic entities and Ancient Gods into our culture in a non-threatening manner)

The main premise of Magic is that countless possible worlds (planes) exist in the Multiverse, and only unique and rare beings, called Planeswalkers, are capable of traversing the Multiverse. Some of these sets are inspired from actual mythologies, of various earthen cultures. This is most apparent in Arabian Nights, that takes some of the One Thousand and One Nights characters and makes them into Magic cards. Norse mythological influences can be seen worked into Ice Age and African influences into Mirage.


ACADEMIC RESEARCH
(These organizations are collecting data on how people behave and feeding it into the Beast Mainframe)
There are several examples of academic, peer-reviewed research concerning different aspects of Magic: The Gathering. One example examined how players use their imaginations when playing. This research studied hobby players and showed how players sought to create and participate in an epic fantasy narrative. Another example used online auctions for Magic cards to test revenue outcomes for various auction types. A final example uses probability to examine Magic card-collecting strategies. But, what they are really interested in, is how people respond to the various aspects of the game. What are your triggers? Where are your hot buttons? What motivates you most?

IN POPULAR CULTURE
(They use popular TV shows to cast spells, to get people to accept their propaganda as normal, and to change morals & beliefs)


Illuminati Music Magic Demon Magicians 5 - Led Zepplin & Jimmy Hendrix

CHECK OUT THE FOLLOWING VERY INFORMATIVE VIDEO ON THE NEW WORLD ORDER AND ALCHEMY
https://www.youtube.com/watch?v=wjmFm8PIz8

Continued in Part 5 - Sorcery and Magic